In the obsession to create a favorable tax exemption Sonic Sega has let languish many stories. But an important one, and the standard of the best Sega of 90, is a Shinobi. And this is the last Shinobi Mega Drive (known as Shinobi III here) he did not show any remarkable representation (although the appearance of the legend Sega Saturn games, Nintendo Game Boy Advance, and Sony Playstation 2). Fortunately, the so-called American Gritponite games (and recently acquired another company, Glu), should be good to save the legend, for greater glory of one and Sega.
Shinobi 3DS puts us control of Joe Musashi's father (the main protagonist of the tax exemption), known as Jiro Musashi and Oboro clan leader, appears to us to recall the kinematics of the dominant type of western cartoons currently on. The first suspected it was the love with the developers of the legend Griptonite development. Jiro is controlled and breathe like Joe Musashi: punch the wall, launching Shurikens, jump, triple jump, and signs the house: double jump on his secret weapon enthusiasts. All this without forgetting the possibility of realizing the magic level (as in recretiva, or a version of Mega Drive) that we can select the screen coordinate and where we are a fan of classical matter might occur; the damage to all enemies on screen to shield the light is created.
But in addition they should be good to add some new mechanics and movement. We can covers (something previously) and, in addition, we know it's true, we can restore blows (Parry, as Street Fighter III players know better). Finally there is a small keg system means, that although it does not have the complexity of Bayonets, you do not need it either. Between the two additional scoring systems is sustained, because it will increase the point multiplier we should be able to realize a large number of possible means to barrel without it hurting us from the road, so we have to overcome both systems.
Screen we can try (the first) all the elements that make great things waiting for us out of this game. It begins with an introduction as they slowly came, the enemy is more difficult, with continued mixed finite world stage traps and enemies that forces us to use different techniques than usual (such as large a wall or a double jump mentioned previously), then a few moments from the mini labyrinth we draw some danged to calculate our jumps correctly. Finally, a small confrontation against a great enemy (that flees cowardly) and a little while to horse in 3D that almost does the times of phase of bonus
This, if the fixed rate, we have titled this is such a fan, though his own graphical aspects of the portable Nintendo consoles before, even if it is a 3D effect (for which we pruned to see it) is quite well aware. We hope that, without doubt, the desire of many new adventures of the Musashi family members, and through it all we have enough faith in this case Shinobi 3DS. And who is more capable of playing although he is a little.
No comments:
Post a Comment